Plasmi
How TO PLAY
Menus
Shift: Open the dialog Menu. You must know a phrase to say anything. Otherwise it would be blank.
Ctrl: Open body and movement menu. Select a body and movement type to transform into it
Forms
Cube - take the form of a cube
movement
Stretch: press and hold A, W, S, or D to stretch in that direction. The longer you hold the farther it stretches, until it reaches its limit. At that point, it will begin to retract back.
Hop: press A, W, S, or Dto jump in that direction. Hold the button to jump farther.
Sphere - take the form of a sphere
movement
Hop: press A, W, S, or Dto jump in that direction. Hold the button to jump farther.
Roll: press and hold A, W, S, or Dto roll in that direction.
DefaultBody - a default created at the beginning of development. Use if you feel like it.
movement
Hop: press A, W, S, or Dto jump in that direction. Hold the button to jump farther.
CapsuleBody - Switch to first person and dig through soft earth like a mole.
movement
Mole: press a or d to rotate left and right and w or s to rotate up or down. Hold space to move forward.
Skills
Press 1, 2, or 3 to use the skill placed in that slot. In the pre-alpha build, the skills are locked and cannot be changed. Pick Up N' Throw is 1, Push Object is 2, and Grapple Hook is 3.
Pick Up N' Throw - press button to switch to top down. Use the mouse to select something to pickup. The view will return to normal after click the mouse or pressing the button again to cancel. Press the button again and you will return to top down. Use the mouse to select a direction to throw the object. The view will return to normal after click the mouse or pressing the button again to cancel
Push Object - press button to switch to top down. Use the mouse to select something to push away from you. The view will return to normal after click the mouse or pressing the button again to cancel.
Grapple Hook - press button to switch to top down. Use the mouse to select something to pull yourself towards. The view will return to normal after click the mouse or pressing the button again to cancel.
Shift: Open the dialog Menu. You must know a phrase to say anything. Otherwise it would be blank.
Ctrl: Open body and movement menu. Select a body and movement type to transform into it
Forms
Cube - take the form of a cube
movement
Stretch: press and hold A, W, S, or D to stretch in that direction. The longer you hold the farther it stretches, until it reaches its limit. At that point, it will begin to retract back.
Hop: press A, W, S, or Dto jump in that direction. Hold the button to jump farther.
Sphere - take the form of a sphere
movement
Hop: press A, W, S, or Dto jump in that direction. Hold the button to jump farther.
Roll: press and hold A, W, S, or Dto roll in that direction.
DefaultBody - a default created at the beginning of development. Use if you feel like it.
movement
Hop: press A, W, S, or Dto jump in that direction. Hold the button to jump farther.
CapsuleBody - Switch to first person and dig through soft earth like a mole.
movement
Mole: press a or d to rotate left and right and w or s to rotate up or down. Hold space to move forward.
Skills
Press 1, 2, or 3 to use the skill placed in that slot. In the pre-alpha build, the skills are locked and cannot be changed. Pick Up N' Throw is 1, Push Object is 2, and Grapple Hook is 3.
Pick Up N' Throw - press button to switch to top down. Use the mouse to select something to pickup. The view will return to normal after click the mouse or pressing the button again to cancel. Press the button again and you will return to top down. Use the mouse to select a direction to throw the object. The view will return to normal after click the mouse or pressing the button again to cancel
Push Object - press button to switch to top down. Use the mouse to select something to push away from you. The view will return to normal after click the mouse or pressing the button again to cancel.
Grapple Hook - press button to switch to top down. Use the mouse to select something to pull yourself towards. The view will return to normal after click the mouse or pressing the button again to cancel.
Description
In this game, you play as gelatinous blob with the ability to learn and mimic the actions of those around it. The slime must learn and use these skills to assist the heroes of each area on their quest, repel the invading threat, and end the time-loop in this comical and thrilling adventure.
Story
Warning: Story has not been finalized
The story begins with the forces of the Good McNice versing the Bad McEvil. The side of evil had the upper hand but, before the battle could be won, the leader of the good side cast a spell that would do 2 things. First, it would create a time loop that cannot be easily broken and, second, it sent it's conscious back in time 1 week and placed it in an innocent host to be able to communicate with them. Although it cannot prevent it's original body from doing anything differently, hopefully it could convince this new host to assist and change what has happened. Upon awakening, it was discovered the host was a pile of slime. This slime could not see, could not hear, and was not even intelligent enough to move. With the last of it's energy, it granted the slime the ability to see and hear with hopes that it will learn to move. The slime was now able to see and understood the missions it was given. Hopefully, with enough loops, the slime can come to learn what happened to lead to this down fall and use that information to change it.
The story begins with the forces of the Good McNice versing the Bad McEvil. The side of evil had the upper hand but, before the battle could be won, the leader of the good side cast a spell that would do 2 things. First, it would create a time loop that cannot be easily broken and, second, it sent it's conscious back in time 1 week and placed it in an innocent host to be able to communicate with them. Although it cannot prevent it's original body from doing anything differently, hopefully it could convince this new host to assist and change what has happened. Upon awakening, it was discovered the host was a pile of slime. This slime could not see, could not hear, and was not even intelligent enough to move. With the last of it's energy, it granted the slime the ability to see and hear with hopes that it will learn to move. The slime was now able to see and understood the missions it was given. Hopefully, with enough loops, the slime can come to learn what happened to lead to this down fall and use that information to change it.